/// SIGGRAPH '93 AR InfoFile
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WELCOME TO SIGGRAPH
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Greetings! We invite you to join us at SIGGRAPH 93, the 20th Annual
International Conference on Computer Graphics and Interactive Techniques, in
Anaheim, California, 1 to 6 August 1993. At SIGGRAPH 93 we will celebrate
where we have been and where we are going in an exciting environment that
will include art, science, engineering, products, education, and discussion.
People from all over the world and from varied academic and professional
fields will gather to learn about the latest ideas and innovations in
computer graphics. This energetic mix of people, ideas, and technology
always sparks fresh, new industry directions and gives rise to SIGGRAPH 93's
conference theme: The Eye of Technology. SIGGRAPH again breaks new ground
at this year's conference. In addition to technical papers, courses, panel
discussions, tomorrow's realities, SIGKids, the electronic theater, and the
exhibition, several exciting programs will premiere. Multimedia 93 is the
Association for Computing Machinery's first international conference on
multimedia. This new conference, running 4 to 6 August, will be co-located
with SIGGRAPH 93. Also at SIGGRAPH for the first time are designing
technology, machine culture, and a general session-Behind the Scenes:
Computer Graphics in Film. Join us! We hope that you will be one of the
more than 30,000 people we expect to attend SIGGRAPH 93. If you have an eye
on the future, be a part of the vision at SIGGRAPH 93 in Anaheim.
Robert L. Judd Mark Resch
Conference Co-chair Conference Co-chair
CELEBRATE 20 YEARS OF REVOLUTION
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WHAT'S NEW?
This year at SIGGRAPH there are new programs, a new multimedia conference,
and some exciting schedule changes. The innovative tomorrow's realities is
back, and SIGGRAPH's traditional art show takes a new form in machine
culture. Make a note and see what's new!
Passport registration
This is the way to experience this year's conference. You get it all with
the new, all-inclusive passport registration multiple lecture courses,
SIGGRAPH and Multimedia papers/panels, the exhibition, and every other
conference event.
Multimedia 93
SIGGRAPH 93 enthusiastically welcomes the first ACM multimedia conference.
Multimedia 93 will address a range of topics on processing and communicating
information in multiple media forms. In addition to the technical program,
be sure to stop and see multimedia products and services on the exhibit
floor.
Machine culture: The virtual frontier
SIGGRAPH 93 features the debut of a curated, interactive art exhibit that
brings you to the edge of new interactive and virtual media art. Machine
culture artists present their work in 3D forms that poignantly address the
theme of technology in culture.
Designing technology
SIGGRAPH's inaugural designing technology program features works that
explore the role of design in the development of technology. The exhibit
displays a product, then follows the collaborative process between designer
and engineer to demonstrate improved product functionality.
General session
A special blockbuster event is being offered for all registered attendeesÑ
Behind the Scenes: Computer Graphics in Film. See and hear the experts who
create the spectacular visual effects that have reshaped Hollywood. Learn
their secrets and discover how the images we see on the screen are created.
Important schedule changes
Registration will be open on Saturday from 6:00 pm-10:00 pm and on Sunday
beginning at 7:30 am to accommodate schedule changes in the technical -
program. Courses run Sunday-Thursday, and SIGGRAPH papers/panels run
Tuesday-Friday. The fundamentals seminar will be offered twiceÑon Sunday and
Tuesday afternoons. There will be a welcome reception on Sunday evening, a
SIGGRAPH 93 keynote address on Tuesday morning, and a Multimedia 93 keynote
address on Wednesday morning.
WHO SHOULD ATTEND
Whether you are a novice or an expert, SIGGRAPH is a once-a-year opportunity
to immerse yourself in new technology, art, animation, virtual reality,
multimedia, film video, scientific visualization, engineering, and more. For
example, the exhibit floor offers everyone a chance to learn about the
latest products; the fundamentals seminar offers novices an introduction to
computer graphics; and the technical program provides sessions for all
levels of expertise, from basic to very advanced. Come, join us in the eye
of technology.
"The best conference that exists for visuals."*
"I would never even consider missing one."*
*Quotations that appear in this document are vebatim quotes from a 1992
post-SIGGRAPH survey of attendees.
Behind the Scenes: Computer Graphics in Film
In an exciting event for all attendees, SIGGRAPH 93 brings together some of
the top creators of computer graphics in films for an inside look at how the
images that have changed Hollywood are made. They will share secrets and
describe how special effects are developed for movies such as "Terminator 2"
and "Batman."
Presenters will talk about the artistry of creating computer graphics for
film, discuss and show film from recent projects, and show live computer
demonstrations of animation, morphing, and other visual effects.
You'll have a great time and go away with a new appreciation for the
thousands of hours required to create a few exciting minutes of computer
graphics on film.
GENERAL SESSION ORGANIZER
Carolyn Williams
Williams/Keeler Inc.
PRESENTING COMPANIES
Industrial Light & Magic
Pacific Data Images
Pixar
Rhythm & Hues
Sony Pictures
Video Image
Special Interest Groups and Birds-of-a-Feather Sessions
Monday-Friday
Open Scheduling
Special interest groups and birds-of-a-feather sessions both bring like
minds together. They are a great way for people to meet, exchange ideas, and
share information on a wide variety of computer graphics interests. SIGGRAPH
93 provides meeting space for both types of groups.
Special interest groups are organized in advance of the conference, and the
topics, times, and locations of these meetings are posted in the
registration area, if requested. Meetings scheduled by 7 June 1993 are
listed in the Final Program, if requested.
Birds-of-a-feather sessions are planned on site. During SIGGRAPH 93, anyone
can organize one of these impromptu meetings simply by using the sign-up
board in the registration area.
To schedule a special interest group meeting, please contact:
SPECIAL INTEREST GROUPS CHAIR
Phillip Getto
Rasna Corporation
2590 N. First Street, Suite 200
San Jose, CA 95131
408.922.7204 x271
408.922.7256 fax
getto@siggraph.org
SOCIAL EVENTS
To ensure ample opportunity for informal interchange with your computer
graphics friends and colleagues, SIGGRAPH 93 offers evening receptions for
relaxation and entertainment. It's a great time to rekindle old friendships
and establish new ones, arrange collaborations and exchange ideas, or just
take it easy and have a good time.
Join us for the kick-off of this year's activities at the welcome reception
Sunday, 1 August from 5:00 pm-7:00 pm. All SIGGRAPH 93 and Multimedia 93
attendees are invited.
GRAPHICS T-SHIRT CONTEST
The winners of the annual SIGGRAPH t-shirt contest will be announced at the
papers/panels reception on Thursday, 5 August. Prizes will be awarded.
For entry information, contact Jock Mackinlay, Xerox PARC, fax
415.812.4777, Mackinlay.parc@Xerox.com
MULTIMEDIA 93
SIGGRAPH 93 welcomes Multimedia 93, the Association for Computing
Machinery's first international conference on multimedia. The co-location of
SIGGRAPH 93 (1 to 6 August) and Multimedia 93 (4 to 6 August) offers a great
value to attendees.
EXHIBITION
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Tuesday-Thursday
Tuesday and Wednesday 10:00 am-6:00 pm
Thursday 10:00 am-3:30 pm
SIGGRAPH 93 is the world's premiere showcase for computer graphics and
provides exhibiting companies with direct access to buyers of cutting-edge
computer graphics components, systems, software, and services. There is no
better opportunity to talk with the people who are directly involved in the
industry's conceptual advances, technological breakthroughs, new techniques,
and leading-edge issues.
SIGGRAPH's commitment to providing the forum for discovery and interaction
is the reason more than 250 exhibitors will occupy 100,000 square feet of
the Anaheim Convention Center.
More than 30,000 people are expected to attend SIGGRAPH 93. Business people,
designers, researchers, scientists, artists, and many others will travel
from all parts of the world to share, show, and learn about the latest
innovations in computer graphics. In addition, attendees will be able to
purchase hardware and software on the exhibit floor.
EXHIBITION REGISTRATION
Admission to the exhibition is included in the registration for courses,
SIGGRAPH papers/panels, Multimedia 93 plus, Multimedia papers/panels, and
the new passport registration. If attendees do not register for these
programs, they may select the exhibits plus registration. Use the discounted
registration card at the back of this Advance Program.
Children under 16 are not permitted to attend the exhibition. For
information on child care, see the on-site services information.
SPACE RESERVATION
To reserve exhibition space, call or write:
SIGGRAPH 93 Exhibition Management
Hall-Erickson, Inc.
150 Burlington Avenue
Clarendon Hills, IL 60514 USA
708.850.7779
708.850.7843 fax
exhibits93@siggraph.org
"Showcase of the newest, coolest computers for graphics and video."
WHAT'S ON DISPLAY
PRODUCTS & SERVICES
Animation
Artificial intelligence
Business and financial graphics
Cad/cam/cae/cim/robotics
Cameras and scanners; scan converters
Computer-video interfacing
Desktop publishing
Electronic publishing
Encoders/decoders
Graphic art systems
Graphic design systems
Graphics accelerator boards
Graphics standard software
Hardcopy devices; photographs/slides
HDTV
High-performance graphics processors
High resolution graphics display systems
Image processing
Input devices: digitizers, light pens, mice
Low-cost graphics systems
Mapping and cartography
Medical imaging software
Multimedia/hypermedia
Networking: hardware, software, services
Oem components
Paint systems
PC add-on products
PC-based systems
Personal computer graphics cards
Printers, plotters, and other hardcopy devices
Projectors
Publications
Rendering and image synthesis software
Scientific visualization
Software (other)
Storage devices: tape/disk
Supercomputers
Terminals, monitors, and displays
Video technology
Virtual reality
Visual arts
Windowing systems
Workstations
SIGGRAPH 93 EXHIBITORS *
*as of 26 February 1993.
5D Solutions Ltd.
ABEKAS
Academic Press, Inc.
Accom, Inc.
Acrobat Graphics Systems Ltd.
Addison-Wesley Publishing Company
Adobe Systems Inc.
Advance Reproductions Corporation
Advanced Digital Imaging
Advanced Imaging
Advanced Technology Center
Advanced Visual Systems Inc.
Agfa Division
AK Peters, Ltd.
Alacron, Inc.
Alias Research Inc.
Alpha Systems
American Showcase, Inc.
AmPro Corporation
Andromeda Systems Inc.
animedia
Anjon & Associates
Apple Computer, Inc.
Apunix
Ascension Technology Corporation
Association for Computing Machinery (ACM)
Aurora Systems
Autodesk
autodessys Inc.
AVC Presentations
AV Video
Aztek, Inc.
Barco, Inc.
Bit 3 Computer Corporation
Brooktree Corporation
Byron Preiss Multimedia
Canon U.S.A., Inc.
CELCO
Chromatek Inc.
Color Publishing
Computer Artist
Computer Design, Inc.
Computer Graphics World
Computer Pictures
Computers in Physics
Covid, Inc.
CrystalGraphics, Inc.
Cyberware
Data Translation
Diaquest, Inc.
Digital Arts
Digital Equipment Corporation
DISCOS
Discreet Logic Inc.
Division Inc.
Du Pont Pixel Systems
Dynamic Graphics, Inc.
Eastman Kodak Company
Electric Image, Inc.
ElectroGIG USA Inc.
Electronic Publishing
ENHANCE Memory Products, Inc.
Eurographics
Evans & Sutherland Design Systems Division
Evans & Sutherland Industrial Products Group
Extron Electronics
Fairchild Defense
FARO Technologies Inc.
Focus Graphics Inc.
Folsom Research, Inc.
Fractal Design Corporation
Fraunhofer Computer Graphics Research Group (USA)
FSI (F and S, Inc.)
Grass Valley Group
GW Hannaway & Associates, Inc.
Helios Systems
Herstal Automation Ltd.
Hewlett-Packard Company
High Color, Imagetech Publications
Hotronic, Inc.
IBM Corporation
IBM-Technology Products
IEEE Computer Society
Imagina
In Focus Systems Inc.
Information International
Integrix, Inc.
Intelligent Resources Integrated Systems
International Communications Industries Association
IRIS Graphics, Inc.
Ithaca Software
John Wiley & Sons, Inc.
JVC Professional Products Company
Kingston Technology Corporation
Knowledge Industry Publications/Montage Publishing Inc.
Kubota Pacific Computer
Lasergraphics, Inc.
Lasertechnics, Inc.
LAZERUS
Liant Software Corporation
Lightwave Communications, Inc.
LSI Logic
Lyon Lamb Video Animation Systems, Inc.
Management Graphics, Inc.
Marco International, Inc.
Mathematica Inc.
Maximum Strategy, Inc.
Megatek Corporation
Minolta Corporation
MIT Press
Mitsubishi - Professional Electronics Division
Monitor/Media Age
Morgan Kaufmann Publishers
Nasa Tech Briefs
National Computer Graphics Association
Network Computing Devices
Nicograph
Nth Portable Graphics, Inc.
Numerical Algorithms Group, Inc.
O'Reilly & Associates, Inc.
Oxberry
Panasonic Communications & Systems, OA Group
Parallax Graphics, Inc.
Parity Systems
Philips Semiconductors
Photometrics, Ltd.
Photron Limited
Pioneer Communications of America
Pixar
Polhemus
Post Magazine
PRE-
Prentice Hall
Preston Publications
PRIOR Data Sciences Product Sales Inc.
Programs Plus & Video
Proxima Corporation
Quarterdeck Office Systems
R-Squared
Rainbow Technologies, Inc.
Raster Graphics Inc.
Raytheon Company, Submarine Signal Division
Resolution
RFX Inc.
RGB Spectrum
Roche Image Analysis Systems, Inc.
Ron Scott Inc.
San Diego Supercomputer Center
Santos Technology Inc.
Sanyo Fisher (USA) Corporation
School of Communication Arts
Scientific Computing & Automation
Seiko Instruments USA, Inc.
Sense 8 Corporation
Sharp Electronics Corporation
SHOgraphics, Inc.
Shooting Star Technology
Side Effects Software Inc.
Sierra Video Systems, Inc.
SIGGRAPH 94
SIGGRAPH Education Committee
SIGGRAPH Local Groups
SIGGRAPH Video Review
Sigma Electronics, Inc.
Silicon Graphics Computer Systems
Society of Motion Picture & Television Engineers
SOFTIMAGE Inc.
Software Security, Inc.
Software Systems
Sony Corporation
Specular International
Springer-Verlag New York, Inc.
StereoGraphics Corporation
Sun Microsystems, Inc.
Supercomputing '93
Tatung Science and Technology, Inc.
Tech-Source Inc.
Techexport, Inc.
Tektronix, Inc.
Texas Memory Systems, Inc.
Thomson Digital Image
Truevision Inc.
UNIX Review Magazine
UNIXWorld Magazine
Vertigo Technology Inc.
VIC Hi-Tech Corporation
Video Graphic Technologies
Video Systems Magazine
Videomedia, Inc.
Viewpoint Animation Engineering
Vision Quest
Visionetics International Corporation
Visual Information Development Inc. (VIDI)
Visual Numerics
Visual Software, Inc.
The Vivid Group
VRontier Worlds of Stoughton, Inc.
Wacom Technology Corporation
Waite Group Press
Wasatch Computer Technology, Inc.
Wavefront Technologies, Inc.
Winsted Corporation
Wired
Xaos Tools Inc.
Yamashita Engineering Manufacture Inc.
Yarc Systems Corporation
Zeh Graphics Systems, Inc.
SIGGRAPH: THE ORGANIZATION
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BEHIND THE SCENES
SIGGRAPH is the Association for Computing Machinery's Special Interest Group
on Computer Graphics. Started in 1967, SIGGRAPH has grown from a handful of
computer graphics enthusiasts to a diverse membership of 12,000 people,
including artists, engineers, animators, filmmakers, software and hardware
developers, scientists, mathematicians, and other professionals in the field
of computer graphics.
In addition to its own annual conference, siggraph sponsors other
conferences, supports a wide range of educational activities, produces a
variety of publications, and maintains active relationships with other
professional technical organizations around the world. SIGGRAPH has
established local groups across the united states and internationally.
For general information on SIGGRAPH and ACM membership, contact ACM
headquarters at 212-626-0500 or acmhelp@acm.org.
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